

Note: The WAR approach does not mean you are actually at war, it means that the AI values going to war more than other approaches, and it is preparing to go to war when the time is right (see "War Declarations" below).Ĭhanges in approach happen gradually to prevent rapid jumping between values. See the Approach Calculation section below for more details on this. There are seven approaches: NEUTRAL, FRIENDLY, AFRAID, GUARDED, DECEPTIVE, HOSTILE and WAR.Įach turn, AIs perform a calculation which adds weight to each of the seven approach scores, and at the end of the calculation, the approach with the highest score is picked. Every civilization's Approach is updated every turn. 2.5 Neutral Opinion Modifiers - No EffectĪpproach describes an AI civilization's diplomatic "stance" towards you or another player.2.4.2 Exclusive to Civilization IV Diplomatic Features.2.4 Bad Opinion Modifiers - Positive is Bad.2.3.1 Exclusive to Civilization IV Diplomatic Features.2.3 Good Opinion Modifiers - Negative is Good.

2.2.1 Keeping Other Civilizations Happy.
